It’s a game that works well as a quick jump in, play a little and jump out again. But there’s also a certain amount of enjoyment to seeing how your bridges can fail and how the vehicles react to your constructions.īut if all the levels provided by the developers aren’t enough… you can make your own, or see what wild creations other players around the world have come up with. You can certainly take a “smack it down and see” approach (I’m guilty of that on the first few levels)… but as things get more complex that approach won’t do much for your chance of success. ![]() That’s kind of the core of the game in terms of reward… it’s looking at the problem, trying one solution then another until you finally get the result you want (and given the results screen tends to show how well others have done on the same challenge you can quickly find yourself redesigning a bridge to be even more optimised). I actually put the game to the side for some time and then came back (no doubt after a patch or two) and when I tried that level again it worked… I presume because the hydraulic mechanic was buggy, but to then see the bridge work was quite a thrill. ![]() No matter what I did nothing seemed to get the bridge to work as I thought it should (the tutorials can be a little light on information). When I first began playing Poly Bridge 2 I had a lot of fun… until I got up to the hydraulic level. The basic idea is you are tasked with constructing a bridge and whilst that begins simply enough of creating a stable platform from one point to another, it quickly becomes more complicated with tight budgets, hydraulics, shipping lanes and other added challenges to incorporate. It’s arguably mostly a puzzle game but it’s also, to some extent, a chance to switch your brain off and just have a bit of silly fun. Poly Bridge 2 is one of those games that fills a hole in gaming.
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