![]() Immediately, all the enemies stop doing whatever they were doing and start to dance their socks off for a good 20 seconds, allowing Putty to go about his business untroubled. Sitting behind a pair of decks, the DJ promptly appears and spins an outrageous scratch- filled hip-hop record. Perhaps the best use of the sound sample is when you pick up the musical note icon. Just the introduction of these select samples makes the game more fun to play, inducing you to search out new characters just to see what they say. From when the Putty shouts when he collects one of his mates to the end laughter when you fail after losing all your lives, every sound, err, sounds great and I can do nothing but applaud the music maestro who put it all together. The musical stars are, of course, the humourous sound samples which pop up every few seconds.Īlmost every character within the game has their own select sound. The musical tune which runs throughout isn't too oud and although it sounds rather nifty, the volume is set at this level for one reason. Sonically, Putty Squad is a notch above the rest. I fear the world is about to go Putty mad once more. The sequel to their platform star of 1992, Putty Squad is about to hit the shop shelves and it looks bigger and better than its predecessor. We're now heading towards the end of 1994 and System 3 are back with a vengeance. ![]() The sound effects such as carrots shouting "Uzi 9mm" played a major part in the game's success by making it far more entertaining and dare I say it, more fun than a lot of its competitors. There was so much more that you could do with your flexible friend that it was quite unlike any other platformer on the market.Įven though the idea was highly original, Putty also shone brighter in the graphics and sound departments than anything that had gone before it. System 3, responsible for such quality pieces of software as Myth, created Putty, a character who was able to stretch and morph his (her?) way to computer game success. Putty was a breath of fresh air in the dull genre of platformers. Putty was its name and it was received well by press and gamesplayers alike. Kids and their parents will quit the game keen to jump back to more modern fare.Two years ago a game arrived on the Amiga games scene that redefined the parameters of the platform games character. Putty Squad is a window that provides a view to the medium of games as it existed nearly two decades ago, but instead of instilling any sense of nostalgic longing it simply makes the player appreciate how far interactive entertainment has come. The controls get a bit more bearable with practice, but the hour or two it takes for them to become tolerable is something near torture. Awkward and unintuitive inputs leave players fighting with their controllers as they attempt to perform the simplest of actions, including Putty's stretch moves and even his jumps. Crammed with characters bereft of personality and generic audio effects that would have seemed passé even two decades ago, its nonsensical mash-up of googly-eyed putty balls, military hardware, and environments inspired by cultural clichés is difficult to endure. Putty Squad's bland and derivative presentation combines with frustratingly clunky mechanics to make it a difficult game to enjoy.
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